//
//  STDSEffectHeader.h
//  STDRenderSDK
//
//  Created by 陈学明 on 2023/3/15.
//

#ifndef STDSEffectHeader_h
#define STDSEffectHeader_h
#include "STDSDefaultEffect.hpp"
#include "STDSBaseEffect.hpp"
#include "STDSBlendEffect.hpp"
#include "STDSTransformationEffect.hpp"
#include "STDSHotShaderEffect.hpp"
#include "STDSShapenStrokeEffect.h"
#include "STDSShapenFillEffect.h"

#include "STDSGrainEffect.h"
#include "STDSGaussianBlurEffect.h"
#include "STDSHairColorEffect.h"
#include "STDSConstrastEffect.h"
#include "STDSGlowLightEffect.h"
#include "STDSVignetteEffect.h"
#include "STDSColorGrainEffect.h"
#include "STDSLightAreaEffect.h"
#include "STDSWihteBalanceEffect.h"
#include "STDSMixMaskEffect.h"
#include "STDSSkinDetectEffect.h"
#include "STDSSkinLutDetectEffect.h"
#include "STDSSkinWitenEffect.h"
#include "STDSMosaicEffect.hpp"
#include "STDSGraphicEffect.h"
#include "STDSGlowColorEffect.h"
#include "STDSPuzzleUnitEffect.hpp"
#include "STDSPuzzleStarsEffect.hpp"
#include "STDSPuzzleGlassEffect.h"
#include "STDSPuzzleCartoonEffect.h"
#include "STDSBilateralBlurEffect.h"
#include "STDSGlassTileEffect.h"
#include "STDSParticleDissipateEffect.h"
#include "STDSPainterHairEffect.h"
#include "STDSCloneStampEffect.h"
#include "STDSLutEffect.h"
#endif /* STDSEffectHeader_h */
